#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif


#include "codegen/il2cpp-codegen-metadata.h"





// 0x00000001 System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color32)
extern void ParticleSystem_Emit_mC489C467AAF3C3721AC3315AF78DC4CE469E7AAC (void);
// 0x00000002 System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/Particle)
extern void ParticleSystem_Emit_mF1E108B9BF7E0094C35CF71870B5B0EA72ABB485 (void);
// 0x00000003 System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
extern void ParticleSystem_Play_m97D70BAF373265E633ACD91833E56D981B19958A (void);
// 0x00000004 System.Void UnityEngine.ParticleSystem::Play()
extern void ParticleSystem_Play_m28D27CC4CDC1D93195C75647E6F6DAECF8B6BC50 (void);
// 0x00000005 System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
extern void ParticleSystem_Stop_m275B200BC21580C60987EC8FC8B2DD0FEB365C1A (void);
// 0x00000006 System.Void UnityEngine.ParticleSystem::Stop(System.Boolean)
extern void ParticleSystem_Stop_m5EC8B81A8BD1F8C90729E766789EE5D8D4EC64FB (void);
// 0x00000007 System.Void UnityEngine.ParticleSystem::Stop()
extern void ParticleSystem_Stop_m8CBF9268DE7B5A40952B4977462B857B5F5AFB9D (void);
// 0x00000008 System.Void UnityEngine.ParticleSystem::Clear(System.Boolean)
extern void ParticleSystem_Clear_m9E873134B8055ACFEE9DC66F7E4FABE178E27057 (void);
// 0x00000009 System.Void UnityEngine.ParticleSystem::Clear()
extern void ParticleSystem_Clear_mD8C9DCD1267F221B0546E4B9B55DBD9354893797 (void);
// 0x0000000A System.Void UnityEngine.ParticleSystem::Emit(System.Int32)
extern void ParticleSystem_Emit_m07EF0D2DA84EB04814DA7EE6B8618B008DE75F28 (void);
// 0x0000000B System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
extern void ParticleSystem_Emit_Internal_m7C72C31F7F4875B54B00E255A450B045A4449646 (void);
// 0x0000000C System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/EmitParams,System.Int32)
extern void ParticleSystem_Emit_m1598252E2EF701A5010EFA395A87368495E9F9F7 (void);
// 0x0000000D System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
extern void ParticleSystem_EmitOld_Internal_m4F094DC523986298D5626F0F3F2335DFF596C993 (void);
// 0x0000000E System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
extern void ParticleSystem_Emit_Injected_mC31E36D577A2D3135436438BFC27B6C76D9ADC72 (void);
// 0x0000000F System.Void UnityEngine.ParticleSystem/Particle::set_lifetime(System.Single)
extern void Particle_set_lifetime_mCE97F9D17D1E660DB9D9F3244150CB6624A74DC3_AdjustorThunk (void);
// 0x00000010 System.Void UnityEngine.ParticleSystem/Particle::set_position(UnityEngine.Vector3)
extern void Particle_set_position_mB749E41CD3C4C6DF501C0D68B6211CF7E2217FC2_AdjustorThunk (void);
// 0x00000011 System.Void UnityEngine.ParticleSystem/Particle::set_velocity(UnityEngine.Vector3)
extern void Particle_set_velocity_m4894BD6A75E7A1FCD433927F93396AA29A59709B_AdjustorThunk (void);
// 0x00000012 System.Void UnityEngine.ParticleSystem/Particle::set_remainingLifetime(System.Single)
extern void Particle_set_remainingLifetime_mE521DF9387892C00B3F21D4F76F3A55E77AFC6BE_AdjustorThunk (void);
// 0x00000013 System.Void UnityEngine.ParticleSystem/Particle::set_startLifetime(System.Single)
extern void Particle_set_startLifetime_m7AC09262BBFE8818EA6B61BDB62264184CD27A82_AdjustorThunk (void);
// 0x00000014 System.Void UnityEngine.ParticleSystem/Particle::set_startColor(UnityEngine.Color32)
extern void Particle_set_startColor_mA7B0363E82B7A7CBB1C83F8C5D49FB7B7AF75554_AdjustorThunk (void);
// 0x00000015 System.Void UnityEngine.ParticleSystem/Particle::set_randomSeed(System.UInt32)
extern void Particle_set_randomSeed_m8FD7A4DB7F8E7EBDEF2C51A28197F8D9D7CB6E04_AdjustorThunk (void);
// 0x00000016 System.Void UnityEngine.ParticleSystem/Particle::set_startSize(System.Single)
extern void Particle_set_startSize_m7CDEE5B620B3D26B4CC5C1DA7C6E24ACCCF64466_AdjustorThunk (void);
// 0x00000017 System.Void UnityEngine.ParticleSystem/Particle::set_rotation3D(UnityEngine.Vector3)
extern void Particle_set_rotation3D_m0F402760524A81307FA4940751751C44DF2F77D0_AdjustorThunk (void);
// 0x00000018 System.Void UnityEngine.ParticleSystem/Particle::set_angularVelocity3D(UnityEngine.Vector3)
extern void Particle_set_angularVelocity3D_mE9A9544DF33CD0CCF4F1CA14994A2C436E4DF1F8_AdjustorThunk (void);
// 0x00000019 System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
extern void ParticleSystemRenderer_GetMeshes_m1B36A6BFF152AAE5520D727976E3DA26722C3A75 (void);
static Il2CppMethodPointer s_methodPointers[25] = 
{
	ParticleSystem_Emit_mC489C467AAF3C3721AC3315AF78DC4CE469E7AAC,
	ParticleSystem_Emit_mF1E108B9BF7E0094C35CF71870B5B0EA72ABB485,
	ParticleSystem_Play_m97D70BAF373265E633ACD91833E56D981B19958A,
	ParticleSystem_Play_m28D27CC4CDC1D93195C75647E6F6DAECF8B6BC50,
	ParticleSystem_Stop_m275B200BC21580C60987EC8FC8B2DD0FEB365C1A,
	ParticleSystem_Stop_m5EC8B81A8BD1F8C90729E766789EE5D8D4EC64FB,
	ParticleSystem_Stop_m8CBF9268DE7B5A40952B4977462B857B5F5AFB9D,
	ParticleSystem_Clear_m9E873134B8055ACFEE9DC66F7E4FABE178E27057,
	ParticleSystem_Clear_mD8C9DCD1267F221B0546E4B9B55DBD9354893797,
	ParticleSystem_Emit_m07EF0D2DA84EB04814DA7EE6B8618B008DE75F28,
	ParticleSystem_Emit_Internal_m7C72C31F7F4875B54B00E255A450B045A4449646,
	ParticleSystem_Emit_m1598252E2EF701A5010EFA395A87368495E9F9F7,
	ParticleSystem_EmitOld_Internal_m4F094DC523986298D5626F0F3F2335DFF596C993,
	ParticleSystem_Emit_Injected_mC31E36D577A2D3135436438BFC27B6C76D9ADC72,
	Particle_set_lifetime_mCE97F9D17D1E660DB9D9F3244150CB6624A74DC3_AdjustorThunk,
	Particle_set_position_mB749E41CD3C4C6DF501C0D68B6211CF7E2217FC2_AdjustorThunk,
	Particle_set_velocity_m4894BD6A75E7A1FCD433927F93396AA29A59709B_AdjustorThunk,
	Particle_set_remainingLifetime_mE521DF9387892C00B3F21D4F76F3A55E77AFC6BE_AdjustorThunk,
	Particle_set_startLifetime_m7AC09262BBFE8818EA6B61BDB62264184CD27A82_AdjustorThunk,
	Particle_set_startColor_mA7B0363E82B7A7CBB1C83F8C5D49FB7B7AF75554_AdjustorThunk,
	Particle_set_randomSeed_m8FD7A4DB7F8E7EBDEF2C51A28197F8D9D7CB6E04_AdjustorThunk,
	Particle_set_startSize_m7CDEE5B620B3D26B4CC5C1DA7C6E24ACCCF64466_AdjustorThunk,
	Particle_set_rotation3D_m0F402760524A81307FA4940751751C44DF2F77D0_AdjustorThunk,
	Particle_set_angularVelocity3D_mE9A9544DF33CD0CCF4F1CA14994A2C436E4DF1F8_AdjustorThunk,
	ParticleSystemRenderer_GetMeshes_m1B36A6BFF152AAE5520D727976E3DA26722C3A75,
};
static const int32_t s_InvokerIndices[25] = 
{
	337,
	3447,
	3346,
	4098,
	1930,
	3346,
	4098,
	3346,
	4098,
	3293,
	3293,
	1972,
	3233,
	1550,
	3357,
	3395,
	3395,
	3357,
	3357,
	3246,
	3293,
	3357,
	3395,
	3395,
	2373,
};
extern const CustomAttributesCacheGenerator g_UnityEngine_ParticleSystemModule_AttributeGenerators[];
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_ParticleSystemModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_ParticleSystemModule_CodeGenModule = 
{
	"UnityEngine.ParticleSystemModule.dll",
	25,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
	g_UnityEngine_ParticleSystemModule_AttributeGenerators,
	NULL, // module initializer,
	NULL,
	NULL,
	NULL,
};
